![]() I hope you guyz will enjoy this screenpack and lifebars I've made. I took inspiration from many different games for the aesthetics, most notably Vanguard Princess & Under Night In-Birth. I've included all the all the relevant PSD templates for you to use which includes all the portraits and the stage portrait template. I've included one character and 3 stages with this to show how the portraits work in general. It might not be something new to people who are already used to screenpacks utilizing custom ports or to people who have made stage previews before for their stages. This is a pretty complicated screenpack portrait wise since it uses 100% custom ports, and also you need to edit the VP_MBCStage sprite and def file to show previews of the stages you've added. I just wanted to release this one screenpack before continuing back with my work and my studies. MUGEN is fine if you aren't concerned about any of those features.Hey guyz, I haven't released stuff in a while and probably won't release a lot due to personal life taking over most of my time as of now. ![]() Limited amount of commands per character I remember coding my own stage hazard where a dragon breathes fire once the cage opens. I can't remember if players can be affected by fightfx.air's collisions. To circumvent that, you'd have to manually insert the supporters' sprites, sounds and animations into the common files, while also including their animations in each characters' AIR files so that their CLSN data is there, if you want all characters to have access to the same supporters. Capcom 1, Vanguard Princess or Pokkén Tournament where you can choose a special assist at the character select screen. No Support character feature, like in Marvel vs. Can't restrict what Team Modes can be selected? I know there's Single, Double, and Turns, but what if you only wanted Double Teams, for example? If someone knows how to do this, let me know. In theory, you could add a story mode as a separate language setting which uses its own f. So rather than throw yet another one onto the pile (besides, there's already a versus-style Lilith anyway), I decided to try my hand at a different Lilith instead. via sequence codes like MvC1 and SvC Chaos). MvC3 Lilith from Vanguard Princess (updated ) There are many conversions of that one succubus from that one Capcom fighting game heck, even I made one a long time ago. I don't know if there's a way you can make characters (and other features like gallery elements) unlockable within the game itself (i.e. I vaguely recall this being possible only in DOS MUGEN. Portraits can't palette swap at the VS screen. Or animate chosen characters at all at the select screen. Can't animate character portraits upon being highlighted, like the icons in Darkstalkers: The Night Warriors. No option to show a preview of the next randomly chosen opponent before the VS Screen Shows up (think: Street Fighter II where after the win quote screen, it shows the globe and the air plane goes to another country before showing the VS screen). I don't think there's even a way to play music at the continue screen. In M.U.G.E.N, Lilith has been made by ZSM. As such, Lilith fights to prove what she says is true. Lilith goes around claiming to be the direct descendant of Satan, though no one believes her. Can't set a Time Limit at Character Select and Continue Screens. Lilith (Vanguard Princess) Lilith is a child of Satan made its way from the underworld to our own. Now, I would like to create my own Fighting Game engine in Game Maker, rather than use M.U.G.E.N to create fighting games, mostly because of (what some people pointed out in a thread at MUGEN Archive) MUGEN limitations including, but not limited to: Sometime around March of 2007, I learned how to create my own MUGEN characters via Fighter Factory. I used to play MUGEN a lot, starting in late 2004.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |